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GAMING REVIEW
God of War II
Reviewer: James
Schneider
Posted: 4/2/2007

God of War II brings back Kratos, who's just vanquished Ares, the God
of War. For all those who didn't know that, it's time to pick up the original
God of War, because it was one of the best games ever for the PS2. For
everyone else, get ready for even more of everything that made God of War
great ... plus a bit more.
Everything about this title screams testosterone-soaked masculinity. You are
a big hulking mangod with enormous weapons, who battles massive creatures the
likes of which could only be seen in myth. Enemies are not just killed, they
are obliterated. Blood doesn't just spill, it splatters the screen like a coat
of fresh paint. It's gory and delicious from the first enemy to the last. This
title is M for Mature, and it is unapologetic about that.

Graphically, this game muddies the line between last-gen and this gen. There
are some moments when you're looking at puddle-drips in a pool of water, dust
shining through window light, or some other seemingly subtle detail and you
think, "Wow. This is still a PS2 game." Fire effects, lightning during
magic use--everything, really--is just impressive. What a swan song!

Kratos's movements are fluid, and there's no visible slow-down even when pulling
off insane combos. And all the insane combos that you knew and loved in the
original are back, and with a vengeance. Each time Kratos strikes an enemy without
being hit, red orbs fly out. Keep striking enemies and you'll really increase
your orb totals. Luckily, there are enough foot soldiers for you to let out
some serious aggression.
In many titles with a super-strong überhero, the gameplay devolves into
hack-and-slash button-mashing. Kratos help you if you feel that way about God
of War II. There are plenty of interesting combos to pull off, and you may
find some of them by button-mashing, but you'll need to take a more judicious
approach to button-pushing if you want to really master Kratos.

That being said, the game does sometimes challenge you to button-mash your
way through opening up doors and as part of some of the boss mini-games, which
have also returned. May I suggest using your index finger for the button-mashing
if it hasn't already been suggested to you. If you use your thumb you may be
on the disabled list for some time.
After you deal enough damage to a boss, the screen will display one of the
four buttons (triangle,
circle, X, square), and you'll have to press that button near the
downed boss to trigger a mini-game. Suddenly a string of buttons will appear,
and you'll have to hit the appropriate button at the right time. Do so and you'll
perform some kind of amazing attack that will make the boss wish it had messed
with anybody else that day. Fail and you'll probably have to do it all over
again.
The checkpoint and save system is nothing short of genius--it's almost as if
the developers could read my mind. It's not like the game has any particularly
tedious tasks, but there are times in some games when you've accomplished something
truly great but there's no save slot in sight. If you've played any video game
then you probably know what I mean. In God of War II, each time I died
and thought, "Please don't make me do that again," the game would
return me to just beyond the "How did I do that?" point. That's impressive.
Save points, meanwhile, always seem to be just where they should be, too; as
in, right after a string of perhaps a dozen "How did I do that?" points.

To get through this unending stream of impressive moments you are going to
need quite an arsenal, and--wouldn't you know--you have some pretty slick weapons.
You start off the game as a god, so it would be fairly disappointing if you
had some neutered weapon and had to work your way all the way up to something
worthwhile. Instead, the game starts you off with some pretty devastating gear
and then ramps it up and up and up.
Once again, you also have magic at your disposal--mapped to the L2
key. When you press the button, Kratos lets off a scream that's surprisingly
chilling: "I am the God of War." It might look somewhat silly on paper,
but you'll feel it in your spine if you have the right sound setup.

As in the original, there are many treasure chests to open, some of which contain
magic orbs. There are also chests that give you health, and, as you may have
guessed, there are times when you really need them. Most times, though, you'll
generate a lot of your health and magic by striking bosses. The big baddies
always seem so willing to dole out oodles of each right before laying down a
brutal Godsmack.
Back also are the puzzles--some tried and true, and some that'll have you scratching
your head for a few minutes. They don't disappoint. If anything, you'll be patting
yourself on the back for figuring it out, or possibly wondering why you hadn't
thought of it sooner. The design is such that every time you've just thwacked
a bunch of foot soldiers you'll get a puzzle. This breaks up the gameplay, so
there's a good amount of thinking combined with an amazing amount of killing.
That keeps both elements fresh, so you're never left feeling like you're just
plodding through the same ol' same ol'.

Conclusion
If you are 18+ with a PS2, God of War II is a surefire,
must-have title. Buy this game, pop it into your PS2/PS3, and enjoy. It's one
of the best decisions you could make. Offices across America will be short-staffed
because people will call in sick to solve one more puzzle, defeat one more boss,
etc. Don't say I didn't warn you.
This is a bloody title, however, and it is not one that belongs in the hands
of a youngster. The ESRB is a voluntary ratings system that's designed to let
adults play games like God of War. Don't buy this game for a young child
because it might be too much for him or her.

Ratings Defense
For Quality, I gave God of War II 4.5 Geekheads out of 5. It's hard to
find fault with a title this good, but I think it's just short of perfect. As
a PS3 owner I somewhat wish the title were an early wave PS3 game, but I understand
why it had to be a PS2 title. God of War II pushes the envelope for a
console that's in the living room of most gamers. If the PS3 version had any
dents in its armor, people would be turned off; instead the team will have years
to exploit the PS3 code. If anyone can harness all the power of the PS3 it is
this team. I took away a half-Geekhead because the graphics are limited by the
PS2 hardware and fell short of what I expect for a full 5 Geekheads title.
For Geekness I gave God of War II 4 Geekheads. Geeks can appreciate
the mastery of computer code better than anyone, and it's clear the developers
squeezed every bit of performance out of the PS2. I can't wait to see what they
can do with the PSP and, eventually, the PS3. Also, can it get much geekier
than having a real-life weakling play out his or her fantasies as a God? I bumped
the game down a Geekhead because this sequel was not as innovative as its predecessor.
God of War broke down the door; God of War II just walked through.
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